New Feats

These are the homebrew feats for this campaign.

Fight the Power
Prerequisite: This feat may not be taken; rather, it is given as a quest reward.
Character gains a cumulative +1 bonus to Impossible skill checks for every party member (including yourself) in your vicinity that also has this feat.

Hot Blooded
Prerequisite: This feat may not be taken; rather, it is given as a quest reward.
When you spend an action point, there is a percentage chance equal to your character level that you get to keep the action point. (To keep the ‘higher rolls are better’ rule of thumb, subtract your level from 100, and if you roll that number or higher you keep the action point.)

Skill Focus: Impossible
Prerequisite: This feat may not be taken; rather, it is given as a quest reward.
Gain a +3 bonus to your Impossible skill checks.

Skill Training: Impossible
Prerequisite: This feat may not be taken; rather, it is given as a quest reward.
Gain a +5 bonus to your Impossible skill checks, and you are considered trained in the skill.

You Don’t Tell Me to Fuck
Prerequisite: This feat may not be taken; rather, it is given as a quest reward.
Gain a +1 bonus to Impossible and Intimidate skill checks, and a +1 bonus to your Will defense.

New Feats

The Lights in the Sky are Stars BadTenko